PERFORMANCE TELEMETRY

Benchmark dashboard

Hardware, graphics settings, build regressions and stage-level performance in one view.

SCOPE

Compare like-for-like results

matching runs
No additional filters
RUNSselected period
UNIQUE SYSTEMS— last 24h
AVERAGE FPSselected stage
1% LOWnot reported
FRAME TIMEaverage ms
LAST RESULTlatest matching run
TREND

Performance over time

Average FPS with low-percentile performance for the selected stage.

HARDWARE MIX

GPU distribution

Matching runs by graphics card.

HARDWARE

Where performance comes from

Use the filters above before comparing hardware across different resolutions or quality settings.

Average FPS by GPU

Selected stage, ranked by mean FPS.

CPU distribution

Most represented processors in the current scope.

Resolution distribution

Native benchmark resolution reported by Unity.

System RAM

Installed memory buckets across matching systems.

GRAPHICS SETTINGS

How people are running the benchmark

Preset and upscaling values come directly from each submitted report.

Quality presets

Distribution of reported quality presets.

Upscaling

DLSS / FSR / XeSS / Off, depending on client report.

STAGES & BUILDS

Find expensive scenes and regressions

Stage graphs use all matching runs; build graphs use the selected stage.

FPS by benchmark stage

Average FPS and 1% Low where available.

Frame time by stage

Lower is better. Useful for spotting the most expensive scenes.

REGRESSION

Build comparison

Track the selected stage across builds. A stable test machine makes regressions especially visible.

LATEST DATA

Recent benchmark runs

Click any row to inspect the full machine, display, graphics settings and every stage.

latest 50 matching runs
TimeGPU / VRAMCPU / RAMDisplayGraphicsVersion / BuildAvg FPS1% Low
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